


There are four types of Move that can be applied, depending on the ability:

Given the strong dependence of abilities that require the user to be in certain positions, Move can be extremely effective at preventing both heroes and enemies from landing strong attacks, or sometimes from acting at all, by forcing them into non-ideal positions where they cannot use their strong abilities. When a Move attack lands, the Move resistance of the target is subtracted from the Move chance of the attack, and the resulting percentage is rolled: if the Move is successful, the target will be pushed or pulled to a different position in the formation. Differently from other status effects, Move does not have a duration: it is applied instantly when the attack that inflicts it is landed.
